Chunlan Wang,M.Arch

Master’s Student
School of Architecture
Georgia Institute of Technology

Email:wchunlan07@gmail.com
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Hyper-Borea Game Design
Team:Chunlan Wang,Miao Zhang,
Hanwei Zhang,Yiqu Zhang
Instructor:Déborah López, Hadin Charbel,William Huang
Period:02/2021-07/2021
Site:Arctic
Software:Unity/Blender/Worldcreator/Photoshop
Hyperborea is a business simulation game based on the melting of the Arctic sea ice and the opening of the northern route to the world for the first time. In this world view, we consider the Arctic as an entity and assume that it has a degree of autonomy, so the system needs to strike a balance between economy and ecology to ensure its survival and development neighborhoods while reconnecting the urban public space back to the residents. The main perspective of the game is the Arctic Circle in axonometric view,as the sea ice melts, more and more countries start their shipping activities from their respective ports in the Arctic, and the central area of the Arctic is used as an autonomous area controlled by the player, each area has its own ecological value and machine value, without any disturbance, the ecological valuenaturally increases, the machine value naturally decreases with attrition, the passage of ships will bring ecological If the total ecological value is too low(the total ecological value is weighted for each area), the system will tend to die, if the machine value is too low, the area will face a lack of information and the player will no longer be able to use the area's switches, and the player will need to use money for the area's Maintenance, the main function of this game is based on the navigation system of ai in unity.




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