Hyper-Borea Game Design
Team:Chunlan Wang,Miao Zhang,
Hanwei Zhang,Yiqu Zhang
Instructor:Déborah López, Hadin Charbel,William Huang
Period:02/2021-07/2021
Site:Arctic
Software:Unity/Blender/Worldcreator/Photoshop
Hyperborea is a business simulation game based on the melting of the
Arctic sea ice and the opening of the northern route to the world for
the first time. In this world view, we consider the Arctic as an entity and
assume that it has a degree of autonomy, so the system needs to strike
a balance between economy and ecology to ensure its survival and
development neighborhoods while reconnecting the urban public space back
to the residents.
The main perspective of the game is the Arctic Circle in axonometric
view,as the sea ice melts, more and more countries start their shipping
activities from their respective ports in the Arctic, and the central area
of the Arctic is used as an autonomous area controlled by the player,
each area has its own ecological value and machine value, without any
disturbance, the ecological valuenaturally increases, the machine value
naturally decreases with attrition,
the passage of ships will bring ecological If the total ecological value is
too low(the total ecological value is weighted for each area), the system
will tend to die, if the machine value is too low, the area will face a lack of
information and the player will no longer be able to use the area's switches,
and the player will need to use money for the area's Maintenance, the main
function of this game is based on the navigation system of ai in unity.